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tig_instructions [2015/05/09 17:38] misterpeletig_instructions [2017/04/12 13:36] (current) misterpele
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 Once you have found the range of numbers containing the dice roll, scan across to the center to read the result.  The capitalized center symbol is the result of the play, and is your guide when referring to the SYMBOLS CHART for the specific result of the play.  The lower case letters give you the play’s location and who fields the ball. Once you have found the range of numbers containing the dice roll, scan across to the center to read the result.  The capitalized center symbol is the result of the play, and is your guide when referring to the SYMBOLS CHART for the specific result of the play.  The lower case letters give you the play’s location and who fields the ball.
  
-Here’s an example.  Craig Kimbrel is facing Mike Trout.  The number rolled is 847.  Looking at Rivera’s card (numbers 500-999) and scanning down the “vs. RH” column, you find the range of numbers 651-941 contain the number you just rolled.  The result is “SO”, so Trout struck out.+Here’s an example.  Craig Kimbrel is facing Mike Trout.  The number rolled is 847.  Looking at Kimbrel’s card (numbers 500-999) and scanning down the “vs. RH” column, you find the range of numbers 651-941 contain the number you just rolled.  The result is “SO”, so Trout struck out.
  
 If the number rolled was 115, the result is “1B gcf” vs. RH on Trout.  (Use the location indicators to the left of the result for LH pitchers and to the right for RH pitchers).  Looking in the SYMBOLS CHART, we find Trout grounded a single into center field.  Because the dice roll came up odd, refer to the 1B (SINGLE) chart for base runner advancement.  If the dice roll were even, runners on 2nd and 3rd score automatically. If the number rolled was 115, the result is “1B gcf” vs. RH on Trout.  (Use the location indicators to the left of the result for LH pitchers and to the right for RH pitchers).  Looking in the SYMBOLS CHART, we find Trout grounded a single into center field.  Because the dice roll came up odd, refer to the 1B (SINGLE) chart for base runner advancement.  If the dice roll were even, runners on 2nd and 3rd score automatically.
  
-Javier Baez was on second when Trout singled on a 105 roll.  You were playing in Great American Ballpark, a slow grass field.  On the 1B (SINGLE) advancement chart, we find Baez scores automatically.  If we had been playing on turf, the result would have been “1 + choice”.  Baez advances one base and may try for another by going to the COACH’S CHOICE CHART using his 3 run rating.  To determine Baez’s chance of scoring adjust his 3 base running for outfielder throwing arms, in this case the leftfielder, and other adjustments, such as two outs.  If more than one baserunner has “1 + choice”, the offense chooses who will attempt to advance, and the defense chooses who they will attempt to throw out.+Javier Baez was on second when Trout singled on a 105 roll.  You were playing in Great American Ballpark, a slow grass field.  On the 1B (SINGLE) advancement chart, we find Baez scores automatically.  If we had been playing on turf, the result would have been “1 + choice”.  Baez advances one base and may try for another by going to the COACH’S CHOICE CHART using his 3 run rating.  To determine Baez’s chance of scoring adjust his 3 base running for outfielder throwing arms, in this case the left fielder, and other adjustments, such as two outs.  If more than one baserunner has “1 + choice”, the offense chooses who will attempt to advance, and the defense chooses who they will attempt to throw out.
  
 ==== Ball Park Effects ==== ==== Ball Park Effects ====
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 If “DF” comes up on the pitcher’s card, there is a chance for a home run. Consult the batter’s card. The batter’s home run batting characteristic (Rp, Ro, Rsp, Lp, Lo, Lsp) and power (Ex, Vg, Av, Fr, Pr) is found midway down the right side of the card for vL and vR pitchers.  Roll one die to determine which of the ten field locations (ranging from the right field line to the left field line) the ball is hit on the DEEP FLY LOCATION CHART.  If the ball is hit down one of the foul lines (rfl, lfl), roll two dice to see if the ball stays fair or hooks foul.  If the ball stays fair, determine how far the ball must travel to be a home run by checking the wall distances on the BALL PARK HOME RUN EFFECTS CHART.  Note whether the wind is blowing crosswind, calm, or blowing straight.  The number listed is the distance the batter must generate on a two dice roll off the DEEP FLY CHART for a home run.  If the two dice roll is less than the distance number required on the DEEP FLY CHART, the ball is caught. If “DF” comes up on the pitcher’s card, there is a chance for a home run. Consult the batter’s card. The batter’s home run batting characteristic (Rp, Ro, Rsp, Lp, Lo, Lsp) and power (Ex, Vg, Av, Fr, Pr) is found midway down the right side of the card for vL and vR pitchers.  Roll one die to determine which of the ten field locations (ranging from the right field line to the left field line) the ball is hit on the DEEP FLY LOCATION CHART.  If the ball is hit down one of the foul lines (rfl, lfl), roll two dice to see if the ball stays fair or hooks foul.  If the ball stays fair, determine how far the ball must travel to be a home run by checking the wall distances on the BALL PARK HOME RUN EFFECTS CHART.  Note whether the wind is blowing crosswind, calm, or blowing straight.  The number listed is the distance the batter must generate on a two dice roll off the DEEP FLY CHART for a home run.  If the two dice roll is less than the distance number required on the DEEP FLY CHART, the ball is caught.
  
-Here’s an example.  The Nationals are playing in Great American Ballpark with no wind.  Adam LaRoche rolls a DF off Mike Leake.  Rolling one die for location (1), the Lsp batting LaRoche hits the ball deep to right field.  Checking the BALL PARK HOME RUN EFFECTS CHART, you find that the distance to right field is at Great American Ballpark .  Checking the DEEP FLY CHART, LaRoche’Ex power requires a roll of 10 or higher to generate a distance and hit a HR.  Rolling two dice, you toss a 14.  Scanning down the Ex column, you find LaRoche generated a 4, home run!  (If there had been a straight wind at Great American Ballpark, 14 would have been an out, requiring 15 to generate an distance.)+Here’s an example.  The Nationals are playing in Great American Ballpark with no wind.  Bryan Harper rolls a DF off Mike Leake.  Rolling one die for location (1), the Lsp batting Harper hits the ball deep to right field.  Checking the BALL PARK HOME RUN EFFECTS CHART, you find that the distance to right field is at Great American Ballpark .  Checking the DEEP FLY CHART, Harper'VG power requires a roll of 40 or higher to generate a distance and hit a HR.  Rolling two dice, you toss a 43.  Scanning down the VG column, you find Harper generated a 8, home run!  (If there had been a straight wind at Great American Ballpark, 43 would have been an out, requiring 44 to generate an distance.)
  
 If “HR” comes up the batter’s card, there is a slight chance the home run is robbed.  Roll one die and check the DEEP FLY LOCATION CHART to determine where the ball is hit (ignore the 0-30 foul ball roll for rfl and lfl).  Using the Fence Height of the stadium and the outfielder’s Range rating found on his card, roll two dice and refer to the AT THE WALL CHART for the result.  If one of the numbers listed is rolled, the batter’s home run is robbed. If “HR” comes up the batter’s card, there is a slight chance the home run is robbed.  Roll one die and check the DEEP FLY LOCATION CHART to determine where the ball is hit (ignore the 0-30 foul ball roll for rfl and lfl).  Using the Fence Height of the stadium and the outfielder’s Range rating found on his card, roll two dice and refer to the AT THE WALL CHART for the result.  If one of the numbers listed is rolled, the batter’s home run is robbed.
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 ==== Bunting ==== ==== Bunting ====
  
-A player’s bunt ability is measured by the Bunting (Bunts/Runs) rating found on the right side of the batter card.  Bunts may be Ex (Excellent), Vg (Very Good), Av (Average), Fr (Fair) or Pr (Poor), and Runs a numerical value called the bunter’s runner rating used to resolve close plays at first.+A player’s bunting ability is measured by the Bunting (InPlay/Bunts/Runs) ratings found on the right side of the batter card.  The "InPlay" rating is a percentile value measuring the ability to place the bunt in fair territory.  The "Bunts" rating indicates the skill of placing the bunt and may be Ex (Excellent), Vg (Very Good), Av (Average), Fr (Fair) or Pr (Poor).  The "Runs" rating is the bunter’s runner rating used to resolve close plays at first.
  
-The offensive manager may inform the defense a bunt is possible before the dice roll, or surprise announce a bunt as dice are rolled.  The defensive manager may play his infield in or at the corners, but must do this before the dice roll.  See the BUNTING CHARTS for fielder and batter adjustments.  With no runners on base, you may bunt for a hit.  With men on, all bunts are considered sacrifice attempts.  A bunt is considered suicide squeeze with a runner on third.  With runners on the corners, the offensive manager may attempt to bunt the runner on first to second (consider him to be the lead runner) while holding the runner at third.  If a wild throw occurs, the runner advances further on the error.+The offensive manager may inform the defense a bunt is possible before the dice roll, or surprise announce a bunt as dice are rolled.  The defensive manager may play his infield in or at the corners, but must do this before the dice roll.  See the BUNTING CHARTS for fielder and batter adjustments.  With runners on base the offensive manager must declare whether the batter is attempting to sacrifice or bunt for a base hit.  A batter who is sacrificing receives +20 bonus to his "InPlay" rating at the expense of a -2 adjustment to his runner rating.  
  
-Use the player’s Bunting rating, the playing surface, dice rolls, and KEY to determine the result.  For example, Derek Jeter is at the plate with Bubba Crosby on first at Yankee Stadium The defense is at normal depth when Jeter (Ex bunt rating) attempts a buntYou roll one die for location (2) and two dice for the result (79) which is a Close Play at first base for the third baseman.  You roll 1 die (0) for Jeter’s bunter’s runner rating of 1.  Jeter beats it out for a bunt single and Crosby advances to second.  If the third basemen had been playing in (-2 to running rating), Jeter would have been out at first and a sacrifice successful instead.+A bunt is considered a suicide squeeze with a runner on third.  With runners on the corners, the offensive manager may attempt to bunt the runner on first to second (consider him to be the lead runner) while holding the runner at third.  If a wild throw occurs, the runner on third advances home on the error. 
 + 
 +For example, Jose Reyes (bunt ratings 64/Ex/1) is at the plate with Charlie Blackmon (3 baserunning) on first base. The defense is at normal depth when the offensive team announces that Reyes is attempting a sacrifice bunt. You first roll two dice (51) and determine that Reyes is able to bunt fair (less than his InPlay rating +20 for sacrificing). The you roll one die for location (2) and two dice for the result (79) which is a Close Play at first base for the third baseman.  You would roll 1 die (0) to see if Reyes can beat out the throw.  Because Reyes was sacrificing the -2 adjustment to his bunt running rating means that he cannot beat out the throw.  However, if he was attempting to bunt for a hit and there were no other adjustments then the 0 would be less than Reyes' running rating and he would reach safely with a bunt single.  If the bunt result instead had been LB? then there would be a possible play on Blackmon at 2nd base.  The defense would have the option to retire Reyes at 1st or attempt to force out Blackmon at 2nd.
  
 ==== WP and PB ==== ==== WP and PB ====
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 Notes:  On IFR plays “in the hole” to a fielder covering second base, they are considered a 1B glf/grf.  On IFR plays “up the middle” to the fielder covering are resolved as hard grounders ‘HG’ without hit and run modifications.  On ODD walk (BB) rolls during a hit and run play the ball is fouled off.  No further plays (such as steal, bunt, or additional hit & run) may be put on until the next batter comes to the plate.  On a strikeout ‘SO’ the baserunner must steal with a -3 penalty in addition to normal adjustments.  On a batter ‘HR’ the batter swings and misses, and the runner must steal with a -3 penalty in addition to normal adjustments.  On a lineout ‘L’ an automatic double play occurs. Notes:  On IFR plays “in the hole” to a fielder covering second base, they are considered a 1B glf/grf.  On IFR plays “up the middle” to the fielder covering are resolved as hard grounders ‘HG’ without hit and run modifications.  On ODD walk (BB) rolls during a hit and run play the ball is fouled off.  No further plays (such as steal, bunt, or additional hit & run) may be put on until the next batter comes to the plate.  On a strikeout ‘SO’ the baserunner must steal with a -3 penalty in addition to normal adjustments.  On a batter ‘HR’ the batter swings and misses, and the runner must steal with a -3 penalty in addition to normal adjustments.  On a lineout ‘L’ an automatic double play occurs.
  
-==== Pitcher’s Fatigue ==== +==== Pitcher’s Fatigue and Rest ====
- +
-The inning when a starter begins to tire or lose effectiveness is indicated by his Fatigue rating as a starter.  Once a pitcher reaches this inning and anytime afterwards, if he previously allowed 8 baserunners or more to reach base, he must use the second range of italic numbers instead of the top range of numbers for the lower results (2B, DF, SO, BB, HG) on his card.  If a pitcher gives up six or more earned runs, he must use the second italic range no matter what inning or number of baserunners.  The SYMBOLS CHART contains fatigue adjustments for ‘L’ and ‘WP&PB’ results.  Fielders range decrease by one for each new inning started by a fatigued pitcher.+
  
-Relievers are rated as Long, Middle, or Short Long relievers fatigue after 6 baserunners reach base.  Middle and Short relievers fatigue after 4 baserunners reach base.  Relief pitchers with an asterisk (*are considered closers and may not exceed 3 IP.+The point at which a pitcher begins to tire or lose effectiveness is indicated by his Fatigue ratingEach pitcher receives an individualized fatigue rating for starting (BF SP) and relieving (BF RP).  This is the number of batters a pitcher may face in a single appearance before becoming fatigued, e.g. a reliever with "BF RP" of 7 will fatigue after the 7th batter he faces.  Once a pitcher reaches this point and anytime afterwards, he must use the second range of italic numbers instead of the top range of numbers for the lower results (2B, DF, SO, BB, HGon his card.  If a pitcher gives up six or more earned runs, he must use the second italic range no matter how many batters faced.  The SYMBOLS CHART contains fatigue adjustments for ‘L’ and ‘WP&PB’ results.  Fielders range decrease by one for each new inning started by a fatigued pitcher.
  
-The system is designed to reflect the number of batters faced who reach base.  Subtract any outs on the bases (double plays, caught stealing, thrown out advancing, etc.) from the number of baserunners.  If the batter reaches on fielder’s choice and a runner was put out on the playhe is not considered an additional baserunner.  If the batter reaches first on an intentional walkhe is not considered an additional baserunner.  Once a pitcher fatigues, he cannot become “unfatigued” by additional outs even if the out occurs on the bases during the same at bat where the batter reached to fatigue the pitcher.+Each pitcher also receives an individualized rest chart.  The number listed after BF is the maximum number of batters that can be faced for the corresponding amount of restZero days rest means that the pitcher can pitch on consecutive days.  BF totals are cumulative over consecutive days pitched without rest. For example pitcher with "9/11/13/15" rest ratings, could face 4 batters on day 14 batters on day 2 (8 cumulative)and 3 batters on day 3 (11 cumulative) before requiring 1 day of rest.  If he faced 4 batters on day 3 he would then require 2 days of rest.
  
-Notes: Pitchers, who pitched five or more innings in their prior starthave specific adjustments on 3 days rest. Fatigue is reduced by 2 and the number of baserunners allowable before becoming fatigued is 6.  weather or dome effect does not alter these adjustments.+Additional rules: 
 +  * Pitchers may pitch no more than four consecutive daysregardless of BF total. 
 +  * Pitchers rated strictly as relievers (no SP fatigue rating) who have exceeded the maximum BF listed on their rest chart may continue pitching until the conclusion of the current inningat which point they must be removed from the game and rest for 4 days 
 +  * Pitchers with SP Fatigue ratings who face more than the maximum BF listed on their Rest chart but less than or equal to twice the maximum may pitch again after only 3 days rest but must suffer a -8 BF penalty to their Fatigue ratingPitchers with SP Fatigue ratings who exceed twice the maximum BF listed on their Rest chart must rest 4 days before pitching again. 
 +  * Pitchers must rest 1 day prior to starting. Pitchers starting with normal rest in cool weather receive +2 bonus BF to their SP Fatigue rating; pitchers starting in hot weather suffer -4 BF penalty to their SP Fatigue rating.
  
 ==== SPECIAL RULES ==== ==== SPECIAL RULES ====
tig_instructions.1431207500.txt.gz · Last modified: 2015/05/09 17:38 by misterpele