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ftf_guidelines [2014/12/02 23:38]
sweda created
ftf_guidelines [2015/09/05 02:08] (current)
jerry Added some abbreviations
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 <​code>​ <​code>​
 Pre-game ​ Pre-game ​
 +
 +Please remember to perform DTD rolls if they are needed.
  
 The procedure before the a FTF game starts is the following, in order: The procedure before the a FTF game starts is the following, in order:
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 The general procedure for a PA is outlined below The general procedure for a PA is outlined below
-*   ​Batting team announces batter.+*   ​Batting team announces batter. In practice, the pitching team 
 +will usually announce their defense before the batter is announced,  
 +but as long as both are announced, things should be fine.
 *   ​Pitching team sets defense, and indicates it is set. *   ​Pitching team sets defense, and indicates it is set.
 NOTE: if the offensive team rolls before the defense has announced that NOTE: if the offensive team rolls before the defense has announced that
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 require a reroll. require a reroll.
 *   ​Batting team either announces swing away (default), bunt, steal, or *   ​Batting team either announces swing away (default), bunt, steal, or
-any other play.+any other play. Not announcing anything means the batter will swing away.
 *   ​Batting team rolls. *   ​Batting team rolls.
  
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 Common abbreviations Common abbreviations
  
-autoset: defense is automatically set for the following batters,+autoset, auto: defense is automatically set for the following batters,
 until a batter reaches base. until a batter reaches base.
 in, ii: infield in. in, ii: infield in.
 ci, in@c: corners in. ci, in@c: corners in.
 +back, b: infielders are back.
 nh: runners not held. nh: runners not held.
-held: runner(s) held, ss holds second for a LH batter,+held, h: runner(s) held, ss holds second for a LH batter,
 2b holds second for a RH batter, unless stated differently. 2b holds second for a RH batter, unless stated differently.
 +If there are multiple runners, usually the defensive manager
 +will specify which, if any, runners are held.
 H&R: hit and run play. H&R: hit and run play.
 Time: asking for a moment to "​think"​ or make a change. Time: asking for a moment to "​think"​ or make a change.
-Jump, steal: attempting to get jump.+Jump, j, steal: attempting to get jump
 +fats, fat: the current pitcher is now fatigued.
 </​code>​ </​code>​
ftf_guidelines.txt · Last modified: 2015/09/05 02:08 by jerry